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The Stolen Charm

アイヌ(Japan) / 本文の言語 英語 / 原話の言語 ain / 出典の刊年 1888 652

出典と権利

出典の本Aino Folk-Tales
提供Project Gutenberghttps://www.gutenberg.org/ebooks/29287
採集・編者Basil Hall Chamberlain
翻訳Basil Hall Chamberlain
刊年の根拠扉に『Privately Printed for the Folk-Lore Society. 1888.』
権利状態Public Domain (United States)(US)/確認日 2026-09-14
地図上の位置緯度 43.3 / 経度 142.6(精度 culture_region)。話の舞台でも採集地でもなく、この本が扱う文化圏のおおよその中心である。

本文

Project Gutenberg の本文から、PG のヘッダ・フッタ・商標文言を除いたもの。段落は原文のままである。

A very rich man kept a puppy and a fox-cub. Besides these he possessed a tiny silver model of a ship,--a charm given to him by some god, what god I know not. One day this charm was stolen, and could nowhere be found. The rich man was so violently grieved at this, that he lay down and refused all food, and was like to die. Meanwhile the puppy and the fox-cub played about in his room. But when they saw, after some time, that the man was really going to die, the fox-cub said to the puppy: "If our master dies, we shall die of hunger too; so we had better search for the charm." So they consulted as to the best way to search for it; and at last the fox-cub was struck by the idea that the ogre who lived at the top of the large mountain that stands at the end of the world might have stolen the charm and put it into his box. The fox-cub seemed to see that this had really happened. So the two little animals determined to go and rescue the charm from the ogre. But they knew that they could not accomplish this alone, and resolved to add the rat[-god] to their number. So they invited the rat, and the three went off, dancing merrily.

Now the ogre was always looking steadily in the direction of the sick rich man, hoping that he would die. So he did not notice the approach of the fox-cub, the dog, and the rat. So when they reached the ogre's house, the rat, with the help of the fox-cub, scooped out a passage under and into the house, by which all three made their way in. They then decided that it must be left to the rat to get hold of the charm by nibbling a hole in the box in which it was kept. Meanwhile the fox-cub assumed the shape of a little boy, and the puppy that of a little girl,--two beautiful little creatures who danced and went through all sorts of antics, much to the amusement of the ogre. The ogre was, however, suspicious as to how they had come into the house, and whence they had come, for the doors were not open. So he determined just to divert himself awhile by watching their frolics, and then to kill them. Meanwhile the rat had nibbled a hole in the box. Then getting into it, he rescued the charm, and went out again through the passage in the ground. The little boy and girl disappeared too; how, the ogre could not tell. He made to pursue them through the door, when he saw them fleeing. But on second thoughts he came to the conclusion that, having once been taken in by a fox, there was no use in further endeavours. So he did not follow the three animals as they fled away.

They returned to the village; the puppy and the fox-cub to their master's house, the rat to its own place. The puppy and the fox-cub took home with them the charm, and placed it by their master's pillow, playing about near him, and pulling his clothes a little with their teeth. At length he lifted his head and saw the charm. Then he worshipped it with great joy and gratitude. Afterwards the fox-cub and the puppy caused him to see in a dream how the charm had been recovered through the rat's assistance. So he worshipped the rat also.

For this reason the Ainos do not think so very badly of the rat after all. The fox, too, though often pursued by dogs, will sometimes make friends with them; and even when a dog is pursuing a fox, it will not bite the latter if it turns its face towards the pursuer.--(Written down from memory. Told by Ishanashte, 21st November, 1886.)

緊張のうつりかわり

本文を 12 等分し、張りつめた語(死・血・恐れ・剣…)から和らいだ語(祝い・眠り・ 婚礼…)を引いて、話の中で 0〜1 に均したもの。自前の辞書である。翻訳を経た本文を測っているので、これは原話ではなくこの訳の性質である。

00.510%25%50%75%100%0% 地点 / 緊張度 0.59% 地点 / 緊張度 0.518% 地点 / 緊張度 0.527% 地点 / 緊張度 0.536% 地点 / 緊張度 0.546% 地点 / 緊張度 0.555% 地点 / 緊張度 064% 地点 / 緊張度 173% 地点 / 緊張度 0.582% 地点 / 緊張度 191% 地点 / 緊張度 0100% 地点 / 緊張度 0.5TrialEscapeEncounter話の進行 →
縦は緊張度(この話の中での相対値。話をまたいで比べられる量ではない)、横は本文の進行。 上端の小さな字は、その区画で不釣り合いに多く出た出来事語である。

出来事の並び(数え上げ)

区画ごとに、コーパス全体の出現率に対して不釣り合いに多く出た引き金語を採っている。 生の回数で採ると、`father`/`mother` を持つ Family がほぼ全区画で勝つ(実測)。

TrialEscapeEncounter

似ている民話

多言語 Embedding のコサイン近傍。類似度は歴史的な起源や伝播を証明する値ではない。同じ本の話は文体を共有するぶん必ず似るので、そう分かるよう印を付けてある。

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8Little Wild-roseルーマニア0.924別の本
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10Even a Grass Plant Can Become Someone If It Triesベーリング海峡(アラスカ)0.924別の本
11The Kind Giver and the Grudging Giverアイヌ0.923同じ本
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